
Maya® Complete integrates the worlds foremost modeling, animation, visual effects, and advanced
rendering technologies into one complete workflow solution. Thats why film and video artists,
game developers, visualization professionals, Web and print designers and 3D enthusiasts everywhere
turn to Maya to take their work to the next level.
Features
Create breathtaking 3D content with Autodesk® Maya® 8 software. With
Maya 8, Autodesk demonstrates its commitment to meeting the demands of
next-generation productions. The new release addresses the fundamental
challenges Maya customers are facing todayand those they expect to face
in the future.
Key New Features & Enhancements
64-bit Release (Windows and Linux platforms)
Maya 8 marks the first full release of Maya with both 32-bit and 64-bit
(Windows® and Linux®) executables. It allows you to address considerably
more memory than you could in the past, enabling you to handle larger and
more complex scenes than ever before.
Performance
Maya 8 has been optimized to provide superior performance across many
areas of the software, both through algorithmic speedups and scalable multi-
threading to take advantage of the latest generation of workstations.
Transfer Polygon Attributes
A new Transfer Polygon Attributes feature allows you to transfer UV, color
per vertex (CPV) and vertex position information between surface meshes of
differing topologies. This proves particularly useful when working with two
different versions of an object/character (e.g., one high resolution and one
low resolution). You could then transfer existing UV sets that have already
been laid out to the lower resolution model. The feature also lets you create
a shrink-wrap effect as they transfer vertex positions from one model to
another.
Streamlined New Polygon Tools and Workflows
New and improved tools such as polygon bridge, multiple edge loop insertion,
and enhanced UV layout, and new workflows, such as the ability to
interactively create, position, and scale primitives in a single operation,
maximize productivity for the most common tasks.
Geometry Caching
You can now cache deformations on polygon, NURBS (including curves) and
subdivision surface geometry, allowing for faster playback and rendering of
scenes. Caches can be edited and blended in the Trax Editor, letting you
blend the results of various vertex animations together in order to form a new
animation: for example, you could correct deformations by remodeling and
replacing particular frames and then smoothly blend in and out of the changes.
Override Viewport with Renderer of Choice
You now have the option of overriding the Maya viewports with a proprietary
or third-party plug-in renderer. This will enable you to review your scene as it
will appear in the target renderersuch as a game enginewhile maintaining
the ability to interact with the scene in the interactive view. Two example
Windows® plug-ins are provided with the Maya Devkit: one for OpenGL® and
one for Direct3D® drivers.
Toxik Interoperability
New as of Maya 8, information about a Maya scene can be exported to
Autodesk® Toxik collaboration software thereby greatly improving the
workflow between the two packages. A Toxik composition can be generated
from within Maya based on the render layers in the scene. The exported
compositing graph includes the associated image sequence filenames, Maya
blend modes, and specific render settings. Iterative updates on composition
elements can be created and passed to the Toxik application, enabling you to
collaborate on specific elements without starting over each time. Additionally,
multiple versions of a composition can be kept for comparison and changes
can be easily reverted at any time.
Mental ray 3.5 Core
Maya now uses the mental ray® 3.5 rendering core which has been
optimized for superior performance and memory usag
The award-winning Autodesk Maya software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface) or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python.
This level of openness, combined with an industry-leading suite of 3D tools, enables you to realize your creative vision for your film, television, game development, and design projects.
System Requirements:
Software
The 32-bit version of Autodesk® Maya® 2009 software is supported on any of the following operating systems:
* Microsoft® Windows Vista® Business operating system (SP1 or higher)
* Microsoft® Windows® XP Professional operating system (SP2 or higher)
* Apple® Mac OS® X 10.5.2 operating system or higher
The 64-bit version of Maya 2009 software is supported on any of the following operating systems:
* Microsoft Windows Vista Business (SP1 or higher)
* Microsoft Windows XP x64 Edition (SP2 or higher)
* Red Hat® Enterprise Linux® 4.0 WS operating system (U6)
* Fedora 8 operating system
These web browsers are supported for Autodesk Maya 2009:
* Microsoft® Internet Explorer® 6.0 internet browser or higher
* Netscape® 7 web browser or higher
* Apple® Safari® web browser
* Mozilla® Firefox® web browser
Hardware
At a minimum, the 32-bit version of Maya 2009 software requires a system with the following hardware:
* Windows: Intel® Pentium® 4 or higher, AMD Athlon® 64, or AMD Opteron® processor
* Macintosh®: Intel®-based Macintosh® computers
* 2 GB RAM
* 2 GB free hard drive space
* Qualified hardware-accelerated OpenGL® graphics card
* Three-button mouse with mouse driver software
* DVD-ROM drive
At a minimum, the 64-bit version of Maya 2009 software requires a system with the following hardware:
* Windows and Linux: Intel EM64T processor, AMD Athlon 64, or AMD Opteron
* 2 GB RAM
* 2 GB free hard drive space
* Qualified hardware-accelerated OpenGL graphics card
* Three-button mouse with mouse driver software
* DVD-ROM drive
Note: Maya 2009 is also capable of running on other configurations, such as boutique distributions of Linux. However, enumerating systems that are not tested and cannot be supported, or that fall below the requirements for a productive user experience is beyond the scope of the online qualification charts.
Whats New
Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.
New Selection Paradigm
Powerful new selection features in Maya 2009including true soft selection, and pre-selection highlightingmean fewer mouse clicks, and less trial and error for common tasks.
Improved Modeling Workflow
Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a users perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
Animation Layering
A powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and blobby hardware display, preset rendering, and dynamic behaviors.
Maya Muscle
Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
UV Layout Enhancements
The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options including an interactive modecan increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
Render Proxy
A new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
Render Pass Enhancements
A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik software.
NOTE:
1. First Create a directory on the c: drive (even if you install maya on different drive) called FLEXLM
2. Copy the aw.dat and awkeygen.exe file to this directory.
3. Install Maya
4. Goto start>all programs>Autodesk>common utilities>FlexLM license utilities
5. Under system settings copy Ethernet address
6. Open the file (from the directory FLEXLM) aw.dat with Wordpad and replace the words your host
with the copied Ethernet address. Save and close wordpad
7. Using the run utility and type: awkeygen.exe aw.dat
8. Goto start>all programs>Autodesk>Maya 2009>Licensing
select I would like to install license from a file
9. Browse to the path of the file aw.dat
10. Click install
11. Restart computer
LINUX:
Start at Step 3.
Your license (default) dir is /var/flexlm
so copy the generated aw.dat (you did that on a windows machine in dos)
into that directory.
OSX:
Your license (default) dir is /var/flexlm
so copy the generated aw.dat (you did that on a windows machine in dos)
into that directory.
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